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Jr. Croc (RPG Reptiles) - 3D Model

I've created a model after an illustration "Jr.Croc", created by Alex Braun. The model was sculpted in Zbrush, retopologized in Maya and textured and rendered in Substance Painter. The main goal of this project was how quicklyI can create a 3D character from scratch while maintaining the quality.

If you wish to check more work from Alex Braun, go to his page: https://axbraun.com

Special thanks to Matjaž Lamut for being my mentor for this character!

The Jr. Croc model as seen on Sketchfab.

This is one of the many characters from "RPG reptiles" project created by Alex Braun. I've picked this one in particular because I've liked his energy, color palette and because he was rarely modelled.

This is one of the many characters from "RPG reptiles" project created by Alex Braun. I've picked this one in particular because I've liked his energy, color palette and because he was rarely modelled.

Front and back of the character with materials (UV, Base color, Normals and Roughness). Belt is not on this texture (the equipment has its own separate texture.

Front and back of the character with materials (UV, Base color, Normals and Roughness). Belt is not on this texture (the equipment has its own separate texture.

Front and back of the character with materials (UV, Base color, Normals and Roughness). Belt is also a part of this texture.

Front and back of the character with materials (UV, Base color, Normals and Roughness). Belt is also a part of this texture.

The model has around 18300 triangles (without the belt). The entire model (with weapons) has around 23200 triangles in total.

The model has around 18300 triangles (without the belt). The entire model (with weapons) has around 23200 triangles in total.

The shield and the knife have around 3300 triangles. The weapons, with the belt, have around 4900 triangles.

The shield and the knife have around 3300 triangles. The weapons, with the belt, have around 4900 triangles.