The main goal of this project was to go through the workflow of a 3D character - from sculpt to game-ready model. I've set out to create sculpts in Zbrush, retopologies in Maya and textures in Substance Painter. I wanted to create characters that are not so restricted by the component (triangles/faces) count, but they are still suitable for mobile applications. The drawings I've used as a reference for the project are from "Lizzy Wanders", called "Sentrees".
https://lizzywanders.dunked.com/sentree
http://www.glitchnap.com/press/sheet.php?p=Sentree
Special thanks to Matjaž Lamut for being my mentor for this project as well!